Unbreak: Rewind the World
Your hero never stops running. You can't make him jump, duck or slow down.
But you can rewind the world.
HOLD anywhere and everything except the hero runs backwards in time:
• Crumbling bridges snap back together under his feet
• Slamming gates swing back open
• Smashed walls rebuild themselves if you rewind too far
• Swinging blades reverse mid-swing
• Crushers rise back into the ceiling
• Vault doors that only turn while time runs backwards, and mirror gates that open only when you wind far enough back
Rewinding drains your rewind meter. And it rewinds EVERYTHING: hold too long and the walls you just smashed rebuild right in your face. Time it right.
• One-finger controls, instantly readable
• You control time, not the character
• Four synthwave worlds, each with its own song, and a set-piece finale every 10 levels
• A VHS rewind effect and a soundtrack that rewinds with the world
• Missed it? Rewind your own death and try again from the checkpoint
• Close calls and PERFECT dodges pay extra coins; every level hides a star to catch
• A new Daily Run every day with a 7-day reward calendar
• Garage with rewind upgrades and hero skins. Coins are earned by playing, never bought
Free on Android via Google Play (link on this page). Contains ads, no in-app purchases.
Hold. Rewind. Unbreak.
Made solo in Godot by Be2Cool Production.
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Be2CoolProduction |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Arcade, Casual, Godot, mobile, one-button, Runner, Singleplayer, Synthwave, time-manipulation |
| AI Disclosure | AI Assisted, Code, Text Code was written with an AI coding assistant (Claude), directed, reviewed and playtested by the developer. Store and listing copy was drafted with AI assistance and edited by the developer. All in-game art is drawn procedurally in code and all music and sound effects are synthesised in code; no AI image or audio generation is used in the game. |






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